Ultima VII: Part Two - Serpent Isle

- Developer
- Origin Systems
- Publisher
- Origin Systems
- Release
- 03/25/1993

Uncommon 03/25/1993 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Origin Systems
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This game takes place 18 months after The Black Gate. Batlin, the leader of the Fellowship has disappeared, as well as Iolo's wife Gwenno. A map is found that points to the Serpent Isle where the Guardian is still planning to destroy Britannia. Lord British sends you, the Avatar, and your companions to this new land. Once there, you discover that a great imbalance is upon the isle and it is up to you to fix it. To do so, you must learn the philosophies of the original inhabitants of this land who worshipped giant serpents symbolizing the principles of Order, Chaos and Balance.











