Desktop Dungeons

- Developer
- QCF Design
- Publisher
- QCF Design
- Release
- 11/07/2013

Rare 11/07/2013 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
QCF Design
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Each step into the unknown heals you and reveals new obstacles as you guide fresh heros to glorious retirement or ignominious death. Master tactical spells, appease ancient gods and get rich through taxidermy in this award-winning quick-play puzzle-roguelike.
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