Marble Marcher

- Developer
- CodeParade
- Publisher
- ?
- Release
- 01/01/2019

Uncommon 01/01/2019 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
CodeParade
No listing right now.
Marble Marcher is entirely ray-marched (similar to ray-tracing) in real time and is played on the surface of evolving fractals. The goal is to get your marble to the goal as quickly as possible. There are 24 unique levels to master.
This game is the result of a fractal physics engine developed by CodeParade that allows fast collisions with fractals and other procedurally rendered objects. As far as I'm aware, it is the first game to ever use this technique.
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