Normality

- Developer
- Gremlin Interactive
- Publisher
- Interplay Productions
- Release
- 06/30/1996

Common 06/30/1996 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Gremlin Interactive / Interplay Productions, Interplay Entertainment
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