Creeper World

- Developer
- Knuckle Cracker
- Publisher
- Knuckle Cracker
- Release
- 07/07/2007

Uncommon 07/07/2007 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Knuckle Cracker
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Imagine an enemy that is everywhere and moves like a giant, organic mass across the map.
Imagine your base and your people surrounded by a blanket of crushing destruction from all directions.
Your only hope, well what hope?
Then you take the high ground and pound this enemy into oblivion. You've saved the day just so
you can do it again and again. Do you have what it takes to save your great city and all of history?
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