Symphony

- Developer
- Empty Clip Studios
- Publisher
- ?
- Release
- 08/06/2012

Uncommon 08/06/2012 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Empty Clip Studios
No listing right now.
Your music is under attack… You must liberate it!
In Symphony, you fight through levels uniquely generated by your own song collection, discover items and vanquish bosses to defeat the evil within!
With Symphony, we wanted to push the limits of user-music-based gameplay and focused on two concepts:
Your music creates the game
Every song has a unique emotion, sound and rhythm, and we wanted the gameplay to capture that as fully as possible. When your music gets intense or calmer, so does the gameplay. Enemies appear and shoot on the beat of the music. Some weapons are music-driven. Each song has its personality and it directly translates into gameplay.
Replayability
In Symphony, each song in your collection not only becomes a unique level, but also provides you with an item you can equip and challenges you with score targets to reach. As you progress through the game, you unlock new difficulty levels, new items and abilities! This means you have many reasons to play your favorite song over and over.
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