Full Auto

- Developer
- Pseudo Interactive
- Publisher
- Sega
- Release
- 02/10/2006

Common 02/10/2006 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Pseudo Interactive / Sega
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Full Auto gives 'gun it' a whole new meaning. It's a driving auto combat game in the vein of burnout and twisted metal. You'll drive through various courses set all over the world in all sorts of different environments and blow stuff up. You'll go from level to level completing various objectives and trying to get not only a great destruction score but first place to the finish line. If you’re unlucky enough to get blown up by someone, you can always ‘un-wreck’ and turn back the clock to get a second chance and turn the tables. When you’re done wrecking the AI, you can take the road war onto Xbox live where you can race and blowup up to 8 opponents.