Serious Sam Advance

- Developer
- Climax Group
- Publisher
- Global Star Software
- Release
- 04/12/2004

Common 04/12/2004 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Climax Group / Global Star Software
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Scientists figure out how to use the timelock to send someone to any point in time, Sam travels back to ancient Rome as people haven't been returning from that period and ends up fighting Mental's minions once again.
The game has ten weapons and ten enemies, most of which are taken from the other Serious Sam games. It spans twelve levels.



















