Monsters, Inc. Scream Team

- Developer
- Disney Interactive Studios
- Publisher
- Tomy Corporation
- Release
- 10/30/2001

Common 10/30/2001 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Disney Interactive Studios, Artificial Mind & Movement / Tomy Corporation, Disney Interactive Studios
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What would you say if you found out that the scary monsters hiding in children's closet were all part of a corporate conspiracy? Well, that's the premise of the 2001 Disney or Pixar film, Monsters, Inc., and it's the basis of this videogame for the PlayStation. Play as either Sully or Mike two of the monsters hired to scare little kids as you move from house to house, just trying to do your job. The company you work for is in the business of drumming up "scream energy," so you'll have to be extra frightening if you hope to succeed. Each of the game's 3D environments is detailed and expansive, representing the movie well, and there are dozens of hidden bonuses and power-ups that you can use toy your advantage.
Free-minded monsters Mike Wazowski and James P. Sullivan are training at a private training facility owned by Henry J. Waternoose to became top scarers. Only when they are top scarers they can scare real children, otherwise they may hurt themselves because it is believed that children are very toxic to monsters. That is why Mike and Sulley are training in a controlled environment where children are replaced by harmless robots.







