Total Club Manager 2005

- Developer
- EA Canada
- Publisher
- EA Sports
- Release
- 10/22/2004

Common 10/22/2004 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
EA Canada, Budcat Creations / EA Sports
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Total Club Manager 2005 is EA's third game in the Total Club Manager series. If the usual presentation of EA Sports games was left untouched, other features were changed from the TCM 2004: The 16 player attributes ranging from -1 to 2 become 30 in a 0-99 scale, the 3D engine was retouched with new AI and presentation, and finally, if the player is tired of world class footballing, now there's the opportunity to create a new club, and bring it up from the bottom leagues.