Grow Island

- Developer
- Eyezmaze
- Publisher
- ?
- Release
- 09/13/2007

Common 09/13/2007 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Eyezmaze
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An entry in On Nakayama's GROW series of Flash puzzle games sponsored by Shibaura Institute of Technology, in which players choose fields of knowledge such as Civil Engineering and Architecture and watch the world grow, trying to deduce the ideal sequence in which to develop society.
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