Final Fantasy III

- Developer
- Square
- Publisher
- Square
- Release
- 04/27/1990

Uncommon 04/27/1990 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Square / Square, Square Enix
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Final Fantasy III is the third FF game for the Famicom. The turn-based battle engine has been improved: if the enemy is defeated, the next character will automatically switch to another enemy, and not hit the air, like in the previous two games.
The game itself is, like the previous games, a top-down RPG where your characters travel in the overworld, sometimes entering cities and dungeons to buy equipment, rest and fight random encounters and bosses with turn-based combat. Final Fantasy III also introduces various series staples, such as the Job system and the Moogle species.
In a remote village of Ur, four orphan boys were raised by the priest Topapa. Once, the Crystal of Wind, guarded by the people of Ur, sank deep into the earth. The four boys decided to retrieve it from there and went down into an underground cave. But when they found the crystal, it spoke to them and from its words they understood they were chosen for a much more important and world-embracing mission...
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