Silpheed

- Developer
- Game Arts
- Publisher
- Sega
- Release
- 12/05/1986

Common 12/05/1986 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Game Arts / Sega, Game Arts
No listing right now.
In Silpheed, the player pilots a spaceship through levels of increasing difficulty, in a pseudo-3D vertically scrolling field, shooting everything in his path. New weapons will become available as he gathers points, and power-ups are sprinkled throughout the levels.
The game is one of the first-ever that used music as a selling point.
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