Daedalian Opus

- Developer
- Vic Tokai
- Publisher
- SUNSOFT
- Release
- 07/01/1990

Common 07/01/1990 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Vic Tokai / SUNSOFT, Vic Tokai
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The game is essentially a series of 36 jigsaw puzzles with Tetris-like pieces known as pentominos that must be assembled into a specific shape. The puzzles start off with rectangular shapes and simple solutions, but the puzzles quickly grow more complex, with odder shapes like a rocket ship, a gun, and even enlarged versions of some of the pentominoes themselves. Each level is timed, and once the timer is started it cannot be stopped until the level is finished. One starts off the game with only three pentomino pieces, and at the completion of each early level, a new piece is awarded to the player. At the final level, the player is given the 2x2 square O tetromino and must complete an 8x8 square puzzle.
After completing each level, the player was given a password to access that level at a later time. Interestingly, each password was a common English four-letter word, so that by guessing common four-letter words, players could potentially access levels they had not actually reached by playing the game.
The acinent land of Daedalus is governed by symmetry and time. It is a land where your progress will be severely tested by the challenge of myriad shapes and blocks.
It will take the art of Daedalus and the power of your mind to solve the confounding riddles of the blocks.
To be beaten is ordinary, to achieve victory is an art.