Teenage Mutant Ninja Turtles III: Radical Rescue

- Developer
- Konami
- Publisher
- Konami
- Release
- 11/25/1993

Uncommon 11/25/1993 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Konami
No listing right now.
The whole sewer crew, except Michelangelo, is captured in a most heinous hideout. Who could be behind this travesty? Who else. Shredder has returned as Cyber Shredder - half-man, half-machine and he's created this twisty-turny fun house of Turtle torture. Use Turtle strategy and all new moves to help Michelangelo rescue the gang from Cyber Shredder's Fortress.
The player begins the game by taking control of Michaelangelo, who must rescue the other turtles, along with Splinter and April O'Neil, who have been kidnapped by Shredder. Unlike other games based on the franchise, this is a scrolling action-adventure game reminiscent of Metroid, Konami's own The Goonies II and the later Castlevania: Symphony of the Night. Each turtle has a different ability which is necessary to finish the game. Michaelangelo can hover using his nunchakus as a helicopter, Leonardo can drill the floor by spinning with his katana, Raphael can hide himself inside his shell to enter passages that are otherwise too small to enter, and Donatello can stick to and climb walls.
The bosses are Scratch, Dirtbag, a Triceraton, Scale Tale, and Shredder (in this game known as Cyber-Shredder).
The video loads from YouTube when clicked.











