Basketball Nightmare

- Développeur
- ?
- Éditeur
- ?
- Sortie
- 01/02/1989

Peu commune 01/02/1989 Chaque jeu reçoit un score calculé à partir de deux critères : Tous les jeux sont ensuite classés par score, et la rareté dépend de la place dans ce classement : les 0,5 % du haut sont Mythiques, les 2 % suivants Légendaires, et ainsi de suite. Une rareté ne change jamais. Une fois attribuée, elle est figée, même si le jeu devient plus populaire ensuite. Ta Mythique restera Mythique. À ne pas confondre avec les probabilités affichées sur chaque booster, qui indiquent tes chances de tirer chaque rareté. Et parfois, une carte sort en Full Art…
?
Aucune annonce en ce moment.
Texte fourni par IGDB, en anglais.
Basketball Nightmare is a basketball game where the player plays basketball against strange humanoid creatures on the court where the creature lives. The player must play and defeat each creature before moving onto a new place with a new harder opponent. The player starts of playing against Wolfs in the Forest and then, upon defeating that opponent, moves on to play Frogs at the Pond, One Eyed Aliens at the Waterfall, Vampires in the Skeleton Cave, Geishas in the Bamboo Forest, before finally playing against Samurais at the Shrine. If the player loses a match then that match can be replayed until won.
The player at the start of each match gets to pick how long the match duration is out of the options of 15, 30, or 45 minutes (not in real time) before being placed on the court. When on the court the player always plays towards the right of the court. First the player tries to get the ball from a throw by a well timed button press. When the player has the ball the player has the option to move, pass the ball, and jump. When jumping the player can shoot, with the accuracy of the shot depending on the timing, or just simply pass. When defending the player can cycle through the field or just simply run into the opponent to challenge for the ball. There are a few penalties that the player can get including but not limited to Travelling (not passing after jumping), Charging (Sometimes called when the player with the ball runs into an opponent), and Pushing (Sometimes called when the player without the ball runs into an opponent) with all the penalties resulting with the other team getting the ball on the side of the court.




