Gex 3: Deep Cover Gecko

- Developer
- Crystal Dynamics
- Publisher
- Eidos Interactive
- Release
- 03/23/1999

Uncommon 03/23/1999 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Crystal Dynamics / Eidos Interactive
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When Gex is watching TV one day, he discovers that Rez has kidnapped Agent Xtra (the agent from Gex: Enter the Gecko's backstory), head of the TV Terrorist Defense Unit, to get to him. He teleports to the batcave-like lair he has in the Media Dimension, and begins another adventure. Each level parodies a certain aspect of television culture (here the levels exist as stand-alone channels). Gex enters each level through a television set. He must collect remote controls to advance to the next level in order to complete his mission and rescue Xtra.






