NBA Live 95

- Developer
- Hitmen Productions
- Publisher
- EA Sports
- Release
- 12/16/1994

Common 12/16/1994 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Hitmen Productions / EA Sports, Tec Toy
No listing right now.
The first of the NBA Live video games series. The cover featured an action shot of the 1994 NBA Finals. It introduced many elements of that would become standard in the series, including the isometric on-court perspective, the "T-meter" for shooting free throws and the turbo button used to give players a temporary burst of speed. The game was re-released with NBA Live 06 as part of the EA Retro Series.
The console versions of the game feature 1993-94 rosters, and limited roster management functions. Only players in the starting lineup can be traded, and the lineup cannot be altered. Additionally, there is no Create-a-Player function or a Free Agent pool. The PC release featureds updated rosters accurate as of the 1994-95 season's trade deadline and the rookie class of 1994.
The video loads from YouTube when clicked.











