Beach Head 2002

- Developer
- Digital Fusion
- Publisher
- Global VR
- Release
- 06/15/2002

Common 06/15/2002 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Digital Fusion, WizardWorks Software / Global VR, Infogrames
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BEACHHEAD 2002 follows on the success of BEACHHEAD 2000 with ease of use and hard-core, non-stop 3D shooting action in a photorealistic and accurate environment. Players will be assigned to an inland defense perimeter, protecting a command post to repel an expected airborne assault. It has more depth and game play variations, smarter troops and with more weapons to choose from. Continuous day and night fighting with searchlights and night flares and much, much more.
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