WayOut

- Developer
- Konstructors
- Publisher
- Grab The Games
- Release
- 11/04/2016

Common 11/04/2016 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Konstructors, Konstructors Entertainment / Grab The Games, Nestor Yavorskyy
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Based on Lights Out gameplay, WayOut goes beyond that and brings great variety of level shapes and mechanics into it. Each level has the same goal - switch off all tiles using the least amount of moves. Test limits of your brain by perfecting each puzzle. Let your mind be your guide in meditative and relaxing, yet challenging, journey.
According to Zen philosophy, game has minimalistic UI - no timers, score or move limit labels. No distraction, just you and puzzle.