A Tale in the Desert

- Developer
- Desert Nomad Studio
- Publisher
- Desert Nomad Studio
- Release
- 02/15/2003

Uncommon 02/15/2003 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Desert Nomad Studio
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A Tale in the Desert is a Massive Multiplayer Online Roleplaying Game (MMO), presented by Desert Nomad Studios, and set in ancient Egypt.
The game focuses on crafting and trading, mixed with strong social and political challenges, and has absolutely no combat.
Within the game is one of the most complex crafting and trade skill systems that have ever been created. This is coupled with tests in various disciplines that challenge players to work together or against each other. Be creative in the arts or build massive structures, create complex thought puzzles to challenge other players.
The game is a great sociological experiment, asking questions like "Will players work together in a project when working against each other could potentially have more benefit to one of them?".
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