Trials 2: Second Edition

- Developer
- RedLynx
- Publisher
- RedLynx
- Release
- 03/01/2008

Uncommon 03/01/2008 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
RedLynx
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The player must balance and control their speed so that they don't fall. There is a clock so that the player is pressured into completing the level faster, The game also has achievements, similar to Xbox 360 achievements. The game's multiplayer features include highscores, ghost challenge (where the user plays against the ghost of any other player in the high score list) and online player profiles with team, country and player statistics. The game uses 3-D graphics, but is played on a 2-D plane, so the player can only move forwards, backwards, up or down (not left or right).
The objective of the game is to get from the start of a level to the end through a number of obstacles as fast as possible.
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