Global Conflicts: Palestine

- Developer
- Serious Games Interactive
- Publisher
- Serious Games Interactive
- Release
- 07/05/2007

Common 07/05/2007 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Serious Games Interactive / Serious Games Interactive, Runesoft
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The player assumes the role of a freelance journalist who has just arrived in Jerusalem facing challenges. The goal is to create and get an article published for a newspaper by collecting quotes from the dialog in the game. The player can either get information by building up trust with each side or take a more confrontational approach to dig out information. In the end, the story with the most news-value will get the best exposure. The player must be careful what they submit for print, because it will affect their standings with both sides.
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