Dog's Life

- Developer
- Frontier Developments
- Publisher
- Hip Games
- Release
- 10/31/2003

Common 10/31/2003 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Frontier Developments / Hip Games, Sony Computer Entertainment Europe
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In Dog's Life you play Jake the puppy, as he explores the USA in an attempt to foil a fiendish plot. Miss Peaches doesn't like dogs, and sees them as a way of making money, by dog-napping Daisy the pedigree dog.
The dog elements are closely integrated into the game - smells are indicated by lines of coloured smoke, emphasising a dog's acute sense of smell. Locating footprints is also done via this Smellovision mode. Tricks can be learnt, and used to win treats from humans.
Jake must explore vast environments and interact with 15 breeds of dog. The aim is to get them onto his side, which is usually done by either having more bones than them, or winning a subgame against them. These are also dog-based - in one you must dig up bones, while another has you 'marking territory' to annex a full screen.
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