GripShift

- Developer
- Sidhe Interactive
- Publisher
- Sony Online Entertainment
- Release
- 09/12/2005

Common 09/12/2005 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Sidhe Interactive / Sony Online Entertainment, Sidhe Interactive
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