Firefight

- Developer
- Sean O'Connor
- Publisher
- Sean O'Connor
- Release
- 07/11/2016

Common 07/11/2016 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Sean O'Connor
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Firefight is a World War II real-time simulation game similar in style to the old Close Combat series but brought up to date with better AI, individual soldier modelling, a faster frame rate to give more intense and realistic combat and an easy to use command interface.
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