Soul Bubbles

- Developer
- Mekensleep
- Publisher
- Eidos Interactive
- Release
- 06/13/2008

Common 06/13/2008 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Mekensleep / Eidos Interactive, NEC Interchannel
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In Soul Bubbles, the player takes the role of a young shaman apprentice who is tasked with saving lost ‘souls’ and guiding them to safety. He must safeguard these fragile beings by placing them in protective bubbles so he can transport them through a series of increasingly treacherous and hostile worlds.