Lit

- Developer
- WayForward
- Publisher
- WayForward
- Release
- 02/09/2009

Common 02/09/2009 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
WayForward / WayForward, Square Enix
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Venture into the dark hallways of a haunted high school and help guide emo teenager Jake as he searches for his lost girlfriend Rachael. Solve light-themed puzzles using a variety of gameplay mechanics including slingshots, light bulbs, windows, matches, lamps, and TV sets. Think your way around deadly creatures from the darkness in an effort to reach each room's exit door without being swallowed up by the shadows. Are you brave enough to puzzle through the darkness...?