Swagman

- Developer
- Core Design
- Publisher
- Eidos Interactive
- Release
- 07/07/1997

Common 07/07/1997 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Core Design / Eidos Interactive
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That Swagman sure has a lot of nerve! He's another evil, demented fellow who's planning to take over the world for his own personal gain. And this guy means business. You see, he's basically a boogie-man who has the power to entrap people in their own nightmares forever. Fortunately, there are two brave souls out there ready to fight Swagman face to face. Their names are Zac and Hannah, two 8 year old twins.
Swagman is a combination of the platform and adventure genre. While in the "Real World", the game is adventure-like; find and collect items and/or keys to open certain doors. When you enter the dream sequences, called the Territories, the game becomes a platform game. The combination of genres and the whole real world/dream world is a neat idea and throw in some nice, cartoonish and highly colorful graphics and you've got a nifty little game.






