FIFA Manager 07

- Developer
- Bright Future
- Publisher
- Electronic Arts
- Release
- 12/31/2006

Common 12/31/2006 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Bright Future / Electronic Arts
No listing right now.
Keeping the same style carried from the ANSTOSS series to Total Club Manager 2003, in FIFA Manager 07 the player has the complete club at his disposal, from managing the team at all levels, dealing in the transfer market to deciding on where the team should expand facilities (now using an isometric city view not unlike SimCity 3000) and increase stadium capacity. Of course, for those less interested in these aspects, they can all be assigned to the appropriate staff member, but good results can only be obtained by hiring the best staff (the team money and prestige) can buy.

















