Mega Man X7

- Developer
- Capcom Production Studio 3
- Publisher
- Capcom
- Release
- 07/17/2003

Common 07/17/2003 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Capcom Production Studio 3 / Capcom
No listing right now.
Mega Man X7, known as Rockman X7 in Japan, is a 2003 platform game developed by Capcom for the PlayStation 2. It is the seventh main game in the Mega Man X series and the first in the series to appear on the sixth generation of gaming consoles. Like other games in the series, Mega Man X7 has an octet of selectable stages of which the player fights through. The game differs from previous side-scrolling entries by featuring fully 3D graphics intermixed with both 3D and 2D gameplay.
Following the Eurasia and Nightmare incidents, Reploids work diligently to rebuild the Earth. Growing weary of the seemingly never-ending Maverick Wars, X decides to retire in search of more peaceful solutions, leaving Zero in charge.[6] In X's absence, Maverick activity rapidly begins to rise, which leads to the formation of an unsanctioned anti-Maverick vigilante group known as Red Alert. As the group grows more and more reckless, one of their members, a new generation Reploid prototype named Axl, decides to defect. Red, the group's leader, is angered by Axl deserting them, and goes on a rampage to get him back.
The video loads from YouTube when clicked.











