Chaos Theory

- Developer
- blurredVision
- Publisher
- blurredVision
- Release
- 04/04/2008

Common 04/04/2008 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
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Meet Chaos Theory! A balanced mix of arcade gameplay and challenging physics-based puzzle solving.The main objective in Chaos Theory is to fill "Collectors" with magnetically charged particles. Those particles move freely in the environment and are influenced by other objects and their magnetic forces. Attract free particles, bind them to objects, and shoot them onto the Collectors to finish a level.