Ikachan

- Developer
- Studio Pixel
- Publisher
- Nicalis, Inc.
- Release
- 06/23/2000

Common 06/23/2000 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Studio Pixel / Nicalis, Inc., Pikii
No listing right now.
In Ikachan, you control a squid in an underwater cave system. This game uses what is assumed to be an early version of the Cave Story engine. The controls are built around the use of momentum.
The caverns are cut off from the sea, there are food shortages, and a fish named ironhead rules the tunnels with an iron, uhh.. head. You must set things right.
The video loads from YouTube when clicked.







