I, Ball

- Developer
- ?
- Publisher
- Firebird Software
- Release
- 12/31/1987

Common 12/31/1987 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
? / Firebird Software
No listing right now.
The player takes the role of the eponymous Ball and gameplay takes the form of a vertically-scrolling shoot 'em up. It was also one of the first games to feature a wide range of power-ups (via power discs). I Ball featured some memorable synthesised speech.







