Kengo: Master of Bushido

- Developer
- Light Weight
- Publisher
- Crave Entertainment
- Release
- 12/14/2000

Common 12/14/2000 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Light Weight / Crave Entertainment, Genki
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The mind is a powerful weapon. So is the sword. When combined, they create the ultimate force. To be a Samurai master, you must silence one and make fierce the other. The rhythm of battle awaits you. Now, go young apprentice, and earn your glory.
After defeating each rival school, the player must earn their place as the head of a school. Randomly, the player will have access to the Imperial Tournament, which is the final goal of the game. The tournament is fought with steel swords and start each match with full health. The player can still challenge other schools and victory earns their school's sword. Equipping different swords gives you a unique "special move". At this point in the game, the player will be randomly challenged by either the master or unique student of other schools and cannot decline. Losing such random encounters strips the character of that school's sword. Both the life and Ki bars can be hidden from battle, and the status of a wounded character is displayed during battle.