Redout

- Developer
- 34BigThings
- Publisher
- 34BigThings
- Release
- 09/02/2016

Uncommon 09/02/2016 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
34BigThings / 34BigThings, Nicalis, Inc.
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Red:Out is developed in Unreal 4. Controlling a nuclear-powered ship hovering about two meters from the ground going over 400 kilometers per hour is no piece of cake. Now imagine doing the same in a vicious curve upside-down, or in a double loop-the-loop. Your ship will never race on rails. Each input will apply a physical force!
A.D. 2560: Humanity moved to Mars and some of Titan’s moons. The most followed and expensive sport is a high-speed racing class employing magnetic hoverships, the fastest humanity has ever engineered: a sport named Red:Out.
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