Social Wars

- Developer
- Socialpoint
- Publisher
- ?
- Release
- 12/12/2011

Common 12/12/2011 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Socialpoint
No listing right now.
The only thing that sets this apart from other games is the fact that this game does not use 'energy' points that most Facebook games use, which takes time, certain items, and/or money. Another rather nice feature in the game is cash. Players can use cash in buying mechs, expanding your army and more.
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