Banshee

- Developer
- Core Design
- Publisher
- Core Design
- Release
- 12/31/1994

Common 12/31/1994 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Core Design
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Take a classic arcade game. Add a whole heap of seasoning in the form of stylish, state-of-the-art graphics and four massive levels of up-to-date action. Stir in an alternative dimension, exquisitely evil aliens and a heavy-sprinkling of mucho-big guns 'n' power-propped planes. Leave to simmer on an incandescent heat and wait for the best blast in light years.
Top down vertically scrolling view! Choice of three difficulty levels! Fully rotating ray-traced enemies!






