Need for Speed: Carbon - Own the City

- Developer
- Team Fusion
- Publisher
- Electronic Arts
- Release
- 10/31/2006

Uncommon 10/31/2006 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Team Fusion / Electronic Arts
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Although this version of Need for Speed: Carbon - Own the City shares its name with its counterparts, the game is completely different. Unlike the other versions there is no canyon racing or drift racing.
The goal of the game is to build up a gang of the best racers and take over all the city's territories. The driving is all city-based similar to the open world of Need for Speed: Most Wanted. The tuner culture/car customization features started in Need for Speed Underground are also present.
There is a light story, presented as comic book style illustrations, that unfolds as the player take over territories and complete chapters.
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