Sentinel

- Developer
- Matthew Brown
- Publisher
- Matthew Brown
- Release
- 04/22/2014

Common 04/22/2014 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Matthew Brown
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Sentinel is an interactive audio tower defense game. It mixes strategic game play with a dynamic music system.
The game takes place on a sequencer-like grid. As you add defenses, collect resources and destroy enemies, musical elements are triggered in time to the music.
Fight through 31 levels to clear the virus from the system.
The video loads from YouTube when clicked.





