The Labyrinth of Grisaia

- Développeur
- Frontwing
- Éditeur
- PROTOTYPE
- Sortie
- 24/02/2012

Peu commune 24/02/2012 Chaque jeu reçoit un score calculé à partir de deux critères : Tous les jeux sont ensuite classés par score, et la rareté dépend de la place dans ce classement : les 0,5 % du haut sont Mythiques, les 2 % suivants Légendaires, et ainsi de suite. Une rareté ne change jamais. Une fois attribuée, elle est figée, même si le jeu devient plus populaire ensuite. Ta Mythique restera Mythique. À ne pas confondre avec les probabilités affichées sur chaque booster, qui indiquent tes chances de tirer chaque rareté. Et parfois, une carte sort en Full Art…
Frontwing / PROTOTYPE, Sekai Project
Aucune annonce en ce moment.
Texte fourni par IGDB, en anglais.
The Labyrinth of Grisaia is a Japanese adult visual novel, the second in a series of visual novels by Front Wing and the sequel to The Fruit of Grisaia. It contains five "After Stories" continuing all of the heroines' routes from the first game in addition to "The Cocoon of Caprice," a story which touches on Kazami Yuji's painful, complex past and explores certain mysteries left unresolved in the previous title.
“Are things OK as they are?”
In every second of every minute of the life the young man had lived, the same thought recurred in his mind.
Looking back on his past, the girls he’d met in this peaceful life made him feel guilty, and his heart was tormented with that guilt.
—That girl discovered the meaning of her birth
She no longer needed to hide her true self—
—Understanding what it means to struggle to live
From the protected to to the protector —
—To feel so, so glad to be alive.
Since the young man started meddling in young women’s affairs, their gray orchard began to recover its former brilliance.
“It is impossible to capture eternity.
But surely, I can at least spend the rest of my life with your hand in mine, never letting go.”
That was the one decision one young man kept in his heart…
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