Taz-Mania

- Developer
- Visual Concepts
- Publisher
- SUNSOFT
- Release
- 05/31/1993

Common 05/31/1993 Every game gets a score based on two criteria: All games are then ranked by score, and rarity depends on the rank: the top 0.5% are Mythic, the next 2% Legendary, and so on. A rarity never changes. Once given, it is locked, even if the game gets more popular later. Your Mythic stays Mythic. Not to be confused with the odds shown on each booster, which are your chances to pull each rarity. And sometimes, a card comes out as a Full Art…
Visual Concepts / SUNSOFT, Playtronic
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This version of Taz-Mania is different from the side-scrolling versions by Sega, in this version the player controls Taz from a third-person perspective. The goal of the game is to travel down the road, collecting Kiwi's before the timer runs out, avoiding obstacles along the way. The Kiwi's will get harder to catch as the game goes on, jumping over Taz and actually outrunning him at times.
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