Amplitude

Amplitude
Développeur
Harmonix Music Systems
Éditeur
Harmonix Music Systems
Sortie
24/03/2003

Inhabituelle 24/03/2003

Amplitude

Harmonix Music Systems

77Note des joueurs
11 votes
73Note de la presse
5 critiques
0Collectionneurs
sur Krit

Aucune annonce en ce moment.

Résumé

Texte fourni par IGDB, en anglais.

Amplitude is a music/rhythm game and is the sequel to 2001's Frequency. Like it's predecessor, players play songs by hitting notes on multiple tracks representing each instrument found in the song.

Histoire

In Amplitude, the player controls a ship (referred to as a "Beat Blaster") moving down a path of varying shapes and lengths, containing up to six tracks. Each color-coded track corresponds to a different aspect of the song, such as percussion, synth, bass, or vocals, and contains a sequence of notes. As the player hits buttons corresponding to the note placement on the track, the notes activate a small portion of the track. If the player successfully activates enough notes in sequence, the track is "captured" and the section will play automatically for a number of bars, freeing the player to capture another section.

The object of the game is to capture a sufficient amount of sections to reach the end of the song. If the player continually misses notes, an energy meter empties until the game is over.

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Images

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