Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain
Developer
Kojima Productions
Publisher
Konami
Release
09/01/2015

Mythic 09/01/2015

Metal Gear Solid V: The Phantom Pain

Kojima Productions / Konami

90Player rating
1 205 votes
96Critic rating
19 reviews
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Summary

Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.

Storyline

The Soviet invasion of Afghanistan has brought a new edge to the Cold War, and in 1984, a one-eyed man with a prosthetic arm appears in the country. Those who know him call him Snake; the legendary mercenary who was once swept from the stage of history and left in a coma by American private intelligence network Cipher. Snake is accompanied by Ocelot, an old friend who saved him from attack when he finally awoke.
Now, Snake’s former partner Kazuhira Miller is being held by the Soviet forces in Afghanistan.
Snake must undertake a solo mission to rescue Miller and prove to the world that the legendary mercenary is not dead and gone.
That first step will lead to a path of vengeance against the very Cipher that slaughtered so many of Snake’s men, and to a battle that will embroil the whole world...
What started in Ground Zeroes... must finish with "V."

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