Warcraft III: Reign of Chaos

Warcraft III: Reign of Chaos
Développeur
Blizzard Entertainment
Éditeur
Sierra Entertainment
Sortie
03/07/2002

Légendaire 03/07/2002

Warcraft III: Reign of Chaos

Blizzard Entertainment / Sierra Entertainment, Capcom

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Résumé

Texte fourni par IGDB, en anglais.

Warcraft III: Reign of Chaos is a real-time strategy game set in the high fantasy world of Azeroth. Players control one of four factions, the Human Alliance, Orcish Horde, Night Elves, or Undead Scourge, each with unique units, structures, and hero characters that gain experience and abilities through combat. The single-player campaign follows a sequential narrative across four faction-specific chapters. Multiplayer is supported through Battle.net with ranked matchmaking. The game includes a World Editor that allows players to create custom maps and scenarios, which gave rise to influential community creations including the mod Defense of the Ancients.

Histoire

Several years after the wars between Humans and Orcs, an uneasy peace has settled over Azeroth. The defeated Orcs languish in internment camps, and the Human Alliance has begun to fracture without a common enemy. But a demonic army called the Burning Legion, having once corrupted the Orcs and sent them to invade Azeroth, is preparing a second assault on the world.

The story follows three paths that intertwine. Prince Arthas Menethil, a young paladin of Lordaeron, investigates a spreading plague that transforms its victims into undead servants, and his obsessive pursuit of the plague's source drives him toward a cursed blade and a terrible transformation. Orc warchief Thrall, warned by a mysterious prophet of the coming destruction, leads his people across the sea to the forgotten continent of Kalimdor in search of a new home. And Tyrande Whisperwind, leader of the ancient Night Elves, must defend her sacred lands from both the newcomers and the demonic invasion that follows. As the Burning Legion marches toward a source of power that could corrupt the entire world, these three factions must decide whether old hatreds or survival will define them.

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