Missile Command

Missile Command
Developer
Atari
Publisher
Sega
Release
07/01/1980

Uncommon 07/01/1980

Missile Command

Atari / Sega, Taito

74Player rating
51 votes
77Critic rating
2 reviews
0Collectors
on Krit

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Summary

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

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